12/03/2008

New screenshots of the Battle Editor

Finally the tool to create maps and battles has been finished. The Editor will let you generate any type of unit and maps, without limits regarding to the number of units or map size. Moreover, you will be able to add new vessels to your fleets, configuring their sprites as well as their own data.

You can see some screenshots in the Screenshots section.


08/12/2006

The Map Editor has been finished!

A wargame without tools that let the user create our own scenarios is not a complete game. We think so, and Galley Battles will be delivered with its own Battle Editor, divided in two apps: the Map Editor and the Scenario Editor. The first one will be useful to create maps on a fast way. The second one is the application where you create the initial units and formations over your created map.You can see some screenshots in the Screenshots section.

On the other hand, the soundtrack of the game is almost finished, and will consist for a dozen of themes, composed by our musician Jesús Maria Nuin.


01/04/2006

Screenshots of the new interface!

After several months of hard work, the development team has published some new pics of Galley Battles to inform you about the state of the game. Big improvements in the game engine, that has been changed to let ships move as they moved in reality. Development continues in order to publish the simulation of ancient naval warfare we have in mind, and probably a video will be published showing the game in action on next weeks.


28/06/2005

Galley Battles will be published by Shrapnel Games

We are glad to communicate you that Shrapnel Games, publisher of war and strategy games, have announced today that they will publish Galley Battles: from Salamis to Actium in a date appointed to the second quarter of 2006.
The game will be published in a multilanguage version (english, spanish and catalan) and both for Windows and Linux operating systems.

In order to unify forums, we have redirected our link to the one that Shrapnel Games have created for us, under the name we have chosen for our small development studio: Hyperborea Studios. You can check the announcement here, and enter the new forum.


12/04/2005

A new guy in the project!

Rubén Zubillaga a 23 years old graphical designer from Pamplona (Navarra) will create the arwork of Galley Battles. More information about him in the 'About'section.


11/02/2005

New languages

Now you can visit the web in three different languages: english, spanish and catalan.


09/01/2005

Development update

In the screenshots section you can find some pics of the map editor and the state of the game at this time. An update to the devel journal will be available in a few days.


15/12/2004

Web created!

Some screenshots and text have been added